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| Forgotten Realms Campaign Guide, 4th Edition | 
enlarge | Authors: Bruce R. Cordell, Ed Greenwood, Chris Sims, Philip Athans Publisher: Wizards of the Coast Category: Book
List Price: $39.95 Buy New: $18.00 You Save: $21.95 (55%)
New (43) Used (10) from $18.00
Avg. Customer Rating: 61 reviews Sales Rank: 8428
Media: Hardcover Edition: 4th Number Of Items: 1 Pages: 288 Shipping Weight (lbs): 2.3 Dimensions (in): 10.9 x 8.5 x 0.8
ISBN: 0786949244 Dewey Decimal Number: 793 EAN: 9780786949243 ASIN: 0786949244
Publication Date: August 19, 2008 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
Burn 4th Edition October 4, 2008 6 out of 11 found this review helpful
Not a fan of 4th edition. I bought this sourcebook for pure reading enjoyment of events and history of the Realms. But the format is disjointed and unorganized. This is proabaly the 2nd failure in the realms by Wizards, they try to cover too much, fail to provide any in depth, or new material. Don't recommend it or the 4th core rulebooks
This Book made me cry... October 3, 2008 5 out of 7 found this review helpful
Well, i guess I finally have a reason to stop playing D&D. I've been a gamer since I was in grade school, starting with the boxed D&D sets. I've played every edition of D&D up until this one, amazingly enough with the same group of friends I've had for years. 4th ED has been a real disappointment, this book drives the last nail into the coffin. This book butchers my favorite setting with weak descriptions, poor chapter organization, and frankly not enough value for the amount charged. Wizards is charging full price for 2 forgotten realms sourcebooks of lousy material. Maybe I've just gotten older and resistant to change, but D&D hit its peak with 3.5ed, the 4th ed rules are just a dumbed down, lowest common denominator attempt to woo the MMORPG/ADHD crowd back to pen and paper gaming. It made my inner child cry.
Not the ralms at all October 1, 2008 8 out of 11 found this review helpful
This is the biggest disappointment I have ever seen in a product. Originality? None. Destruction? Just the best campaign setting ever invented.
Let's start with the Spellplague...ummmm can anyone say...Earthdawn? What a total rip off!
Now the pantheons...originally one f the largest of any setting. Now? Dumbed down to a mere fraction. Mystra is dead...again (gee who really wants to take that mantle when the gods die off every ten to twenty years). Cyric is alive and kicking....bummer and now Mask is gone. Tyr died fighting the demonic hordes....yawn and Helm...well let's just say all unoriginal and non-thrilling.
Time frame? 100 years in the future...why you ask. Because it was such a rushed and horribly done creation that they can call it optional future rules so we don't have to use this garbage.
The point of these should be to continue the good and rich history of the product line and improve on it...not what WOC did. Lets create a simple and dumbed down game designed for the minis gamer and X-box generation and remove ALL of the good qualities of a RPG...slap the Realms name on it to sell books with no real thought of the history of the product. If we true gamers wanted this scaled down skeleton world we would have gone out and bought Greyhawk or Ebberon. You took the flagship and sank it right to the bottom.
All I can say is goodbye forever to you and thank Paizo for releasing the Pathfinder world which blows away 4E and the world is rich...like the FR used to be.
Our entire gaming group is now done with the Forgotten Realms of new and we will used the 3E material and continue the world on our own...how it should be continued.
One side not as to why I could give it 1 star...Bringing back Netheril was a great move and anticipated...too bad the rest of the world blows.
Simply Horrible October 1, 2008 8 out of 11 found this review helpful
I have been a fan of the Realms for over 20 years and enjoyed my first look at the 4th edition rule set. But I was growing very concerned over the direction the design team was taking with my beloved Realms. 100 year time jumps, the killing off of many of the deities, the complete obliteration of whole nations.
As it turned out, it was even worse than I thought. Whole land masses were swapped with another world simply for the sake of introducing certain 4e things like the dragonborn. Mulhorand? Gone. Neverwinter? Destroyed for no apparent reason. The Zhents? A shell of themselves. The Harpers? Pathetic little group. I don't even want to discuss what happened to the various dieties.
Whats worse is that the book is not even well written. The lore is kept to a minimum, which is very un-Realms like. Unfortunately, Bruce Cordell had a lot to do with this volume. Never a good thing.
The only half way decent part was the Returned Abeir section. Maztica has been replaced with a new land mass filled with dragon emperors, Dawn Titans, and rebellious people. It would have made much more sense to merely introduced this land in an effort 4th-edition-ize the Realms, but the design team decided a better idea would be to junk decades of lore and campaigning.
The real reason behind this devastation is the effort to decrease the homework for the novelists. Two of the designers, Rich Baker and Bruce Cordell, as well as others, have been criticized for errors in lore when writing their novels. The simplest way to protect themselves was to remove the lore. Which they have done. Unfortunately, they have removed my interest, as well. Not to mention put out a subpar product.
Thin, but crunchy. September 29, 2008 1 out of 9 found this review helpful
The Forgotten Realms Campaign Guide (FRPG) is a lightweight tome, but this belies the tasty, crunchy bits inside. Two races (drow and genasi), a major new class (swordmage), a smattering of Paragon Paths, and a dainty, but worthy collection of Rituals fill this narrow volume. I would not necessarily purchase it for the cover price, but Amazon's reduced price suits the content quite well. I don't run a Forgotten Realms campaign any more, but I have already found plenty of use for the FRPG's tidbits. Martial class lovers might find the FRPG less useful than more arcane and divine types, but if you are in the latter camp you'll want this book. Until the new Arcane and Divine supplements are published next year, this is the only book that will broaden the options of your casters.
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