| Accessories By Manufacturer | |
|
|
Email Newsletter
Get info on Sales, Events, New Products, and More!
|
|
|
|
|
| Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement) | 
enlarge | Author: Wizards Rpg Team Publisher: Wizards of the Coast Category: Book
List Price: $29.95 Buy New: $15.91 You Save: $14.04 (47%)
New (31) Used (7) from $15.91
Avg. Customer Rating: 25 reviews Sales Rank: 3143
Media: Hardcover Number Of Items: 1 Pages: 160 Shipping Weight (lbs): 1.5 Dimensions (in): 11 x 8.4 x 0.6
ISBN: 0786949295 Dewey Decimal Number: 793 EAN: 9780786949298 ASIN: 0786949295
Publication Date: September 16, 2008 Availability: Usually ships in 1-2 business days Condition: Brand New! Save 30 - 50% off of retail prices on our wide selection of comic book graphic novels, manga and anime, role playing games, DVDS, Osprey military history books, and more!
|
| Customer Reviews:
Very nice addition. October 24, 2008 Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement)
This addition to my 4th Edition Dungeons & Dragons set was very welcomed. For a long itme I always wanted to play a character capable of weilding magic thru his blade and now with the Swordmage its now posible. The gensai and drow race additions to the possible races also was very rewarding. Finaly the background benifits based on the region you decide your character is form was a very good addition to the campaign i run with my friends, evryone was able to find a region they liked. A very good addition to anyone's 4th edition collection wether you use it for forgotten realms or not it was worth the price and shipping :)
Come for the Swordmage, stay for the Genasi October 22, 2008 I'll admit, I bought this one for the Swordmage. Yep, one class caused me to buy this whole friggin' book. But, once I started leafing through, I found plenty more to keep me interested: a new warlock path, the 4e rewrite of the Genasi, new Epic Destinies, new Paragon Paths and some very, very useful feats. Now, I am not a Forgotten Realms fan. If anything, I actually despise Greenwood's seminal anglocentric setting. However, this book is full not just of game crunch, but some setting fluff that -- while I can't use it in my Points of Light campaign -- I can use to mine for ideas.
Now for some specifics:
The Swordmage, the first arcane defender published for 4e, is fantastic. I think that it would be a useful addition to any adventuring party and fills both the defender role and the "gish" archetype very well.
The Dark Pact given to Warlocks is themed around Drow and the Underdark, but could easily be re-written into any other campaign setting as the truly evil path of Warlock magic (if the Star Pact and Infernal Pact weren't evil enough for you already). This would be a great pact for villains or PCs in a villainous campaign.
The Paragon Paths presented mostly are tied to the realms, but a few just require a brief rewrite to be useful outside of FR. Of these, I think the War Wizard is the one most likely to see use in my campaign, but there are several others that I could see fitting in quite nicely.
The Epic Destinies don't exactly add much new content. Although my party's cleric is toying with the idea of being a Chosen of Pelor (just changing the name Amaunator to Pelor), that Epic Destiny doesn't really do much that the Demigod (from the PHB) doesn't already do (they changed one power, but kept the rest the same).
While the Genasi are, in my opinion, one of this book's greatest additions to 4e, this book also introduces the Drow as a playable race. Boo! I'm totally sick of all the Drizzt-fanboy-ism rampant in Realms players and DnD in general. However, the races section does give us a few hints at races that will become available as player races in the near future (most of which have been corroborated on the Wizards' website in one fashion or another): goliaths, devas (used to be aasimar), half-orcs, etc.
The feats are pretty great, too. Again, some are setting-specific, but enough are setting-agnostic that this book could be mined for some really great player options.
All in all, I think that the FRPG was a very good purchase and I can see it lending a lot of future awesomeness to my campaign. Even if none of my players use it, I can see me, the DM, using it for a number of challenges and villains as well as campaign information (again, the Genasi) and themes.
Forgetten Realms Player's Guide: A4th Edition D&D Supplement October 17, 2008 0 out of 4 found this review helpful
I bought this book for my son who plays D&D. He said it was a good one!
Good Stuff! October 16, 2008 0 out of 5 found this review helpful
This Player's Guide to FR is excellent and I'm not even a huge fan of the setting! There's good material there for just about any campaign. It's well written and laid out in a fairly logical manner. Good stuff that's for sure!
Who doesn't like new stuff? October 15, 2008 The best thing about this book is the introduction of Genasi. This race allows your character to harness the power of the elements, being that he is an elemental himself. You might argue that this makes a character too powerful, but it sure is fun to watch. This book also has stats for Drow PC, which serves no real purpose except in creating the ulimate rogue assasin. Also, this book introduces the class "Swordmage," which is perfect for anyone who likes being a fighter but regrets having no magical powers. With the swordmage, you get the best of both worlds.
|
|
| Site by: Troy Peterson | |